Monday, December 9, 2013

Keystone Curriculum and Instruction WK 13

https://www.dropbox.com/s/ajg98ppwke6z3nk/Curriculum%20and%20Instruction%20keystone-605.docx

Lesson Link to Keystone:

https://www.dropbox.com/s/aop1fs7grc0w4tu/Mini%20Lesson-605.docx

WK 13 Putting Together


1)      Thick back to your many experiences with well-designed learning, both in and out of school. What was the most-well-designed learning experience you ever encountered as a learner? What features of the design-not the teacher’s style or your interests-made the learning so engaging and effective? (Design elements include challenges posed, sequences of activities, resources provided, assignments, assessments, grouping, and site and teachers role.) Briefly describe the sign.

Wow- this was a while ago, reflecting back on a well-designed lesson that I ever encountered-It was in college during developmental biology class-what made this interesting was a hands-on-minds on experience where I had to rely on my own critical thinking skills to accomplish a task. Also, it was critical for students to work in groups to pool ideas to successfully accomplish the task and apply ideas. The resources provided were extensive, which include dissection tools, cat cadavers and a how to video clip of how to use the dissection tools-we had to find three bones encased in cadaver cat’s eye ball. With the use of computer/lap tops for additional research. Needless to say this was new to all the students in the class.  The challenges we faced as a team was figuring out who will actually do the deed of dissection while the other takes notes or create diagrams. As a group we decided to discovery one cat eye bone each and help each other if necessary. Decisions and group organizations was left up to student groups; the prof-had nothing to do with group organization or decisions. Also, each group was given plenty of time to make discovers.  The assessments of this activity was formative were each group had the opportunity to discuss finding from collaborated written reports. The prof. role was to offer feedback and make necessary correction.

2)      In sharing your recollection and analyses with your peers, build a list of generalizations that follow from the accounts. What do well-designed learning experience have in common?  In other words, what must be built in by design for any learning experience to be maximally effective and engaging for students?

Student must get involved in their own learning process and become active participants, real world problem solving that is of interest to the students, plenty of opportunities to critically thick through task and make adjustments to ideas, apply ideas, time to work in collaborated groups to reflect on others ideas and your own, and plenty of opportunities to use technology to support ideas.

3)      Where in your school or the school that you are observing are the best characteristics of best design most likely to be seen in action? In what programs and subject areas would we most expect to see these characteristics, compared with other programs or subjects? Are there any patterns, if so why?

I have observed these characteristics in science, math, art and graphics design technology classes. Where students had to use their critical thinking skills to solve a task Students are afforded many different entry point for self-reflection and application of what is learned.  Also, students are able to use technology to aid in the development of critical thinking skills, research, and design with computer graphics. There is a pattern in the above subjects where it is necessary for students to get involved in their own learning process for it to be meaningful and engaging.

 

4)      After a study of sample units, and one of your own designs, edit or amend your list of characteristics of the best design, as appropriate.

Identify desired student results-standards

Determine acceptable evidences of task accomplishments

Prior knowledge, real world connections

Students’ intellectual motivators

Differential instruction-many entry points

Plenty of time for critical thinking

Hands on activity-student practice

Peer sharing-reflection

Collaborative group organization

Technology integration-problem solving, and critical thinking

Assessments rubrics, ongoing informal/formal